![]() I've tried tweaking as many settings that I can think of, but no luck. I narrowed it down to a regression in which appears to only contain this merge compared to. The issue is present even at default settings. And when games run well, you can run them at 6x original resolution with anisotropic filtering, and they look way better than they ever did on the PS2.The "half-screen" issue is back for Champions of Norrath when using any renderer except software. The PS2 architecture is a pain in the ass to begin with, so I kinda get that you have to make some sacrifices. Yes, bugs like you see in SotC suck, but I'd rather have playable games. The progress update talks about what they did with gsdx, and it's obvious that now that most games run decently, they start to focus on accuracy more. To be honest, this isn't the NES era any more, and perfect acurracy isn't as important as it used to be.Īnd it's not like they aren't working on that. PCSX2 always seemed to approach things in a way "traditional" emulation enthusiasts might not like, but they just happen to focus on making games run and play at decent speed rather than perfect accuracy, and I'm fine with that. It took a lot of time to get it dialed in, so here's what works for me to get it comparable to the original PS2: ![]() ![]() The only issue I've noticed so far is it will still drop down to 50 fps during the bridge scene of the intro video. At first I couldn't get beyond ~30fps and the audio was stretching like crazy to compensate. My experience has been fine (60fps, very minor artifacts) after a fair amount of tweaking with settings.
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