![]() I can sympathize with you about the 'warlords centric' atmosphere. If you like, I'll give you a copy of the old NDA Faq, or else mail one to you. Right now, there's a bit of a 'competitive' atmosphere about a particular forum leader, but, there's no need to cow to anyone over there. Steve's pretty open minded about the project, at large, though, just so long as we don't go slapping his Source Code all over the place.įeel free to write me anytime, Igi, or just check in at the Battlefield. In any case, its definitely a challenging project, but we're always looking for help, both public and private. There's a lot of rendering issues and, a lot of the coders working on it at present have found a lot of frustration (but, hey, with 16 races to deal with, I'd imagine most coders would figure that out in advance.) We really really need art support for one of the more active coders, too. If it suffers most from anything, though, its art suppport. There are really a lot more forks right now than developments, but there are a few completed patches. Its in C++, but, there are some developments in the way of editors written in Delphi/Pascal, and a few advances from one of the more dedicated coders in C#. ![]() ![]() (our own forum is just re-emerging from a dry spell.) Anyone interested in the pristine Code for the official patch (v1.03) should contact for reading, and best regards! Your forum is great and full of fantastic stuff! Anyone interested in obtaining the Source Code for any of the Patches should Contact the Forum Leaders Maestorak or Jodwin. That said, if you're interested, please follow this link to the Battlefield, if you are interested, and begin your discussions. We're re-opening a new private forum for Modders, Only, and, hopefully, around Winter, we will have produced our third unofficial patch for WBC3, including a new 'Data Pak' technology, which allows for people to import their own multiplayer versions of the game through the Battlefield Forums, through an enhanced network code and checksum sytem. If you do choose to sign up, please contact me, St. Knowing that internet forms upset a lot of people, let me say in advance that there is no money involved, nor any requests for it. Fawkner asks that any who would like the Source Code for Warlords Battlecry 3 sign's an NDA (Non-Disclosure-Agreement) for the code. As of the moment, the team is working on a number of modifications for the WBC3 system, and, we are beginning a discussion about trying to modify some 'hybrid' versions of WBC3 & BG/ IWD. Steve Fawkner has allowed us to distribute Source Code for the Warlords Battlecry 3 game to anyone who might be interested. I just wanted to let anyone who might be interested know that Mr.
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